AI Insights · Timothy · October 2023
Top 5 Ultracasual Games on Android in Netherlands Q3 2023
Discover the performance of the top 5 ultracasual games on Android in the Netherlands during Q3 2023, including trends in downloads, revenue, and active users.
In the third quarter of 2023, the top 5 ultracasual games on the Android platform in the Netherlands showcased varied performance metrics in terms of downloads, revenue, and weekly active users. Below is a detailed look at each game's performance based on data from Sensor Tower.
Draw it from Kwalee Ltd experienced a diverse quarter. Downloads started strong with 1.5K in late July but saw a dip to 631 in mid-September before rebounding to 1.2K by the end of September. Revenue fluctuated throughout the quarter, peaking at $35 in mid-August. Weekly active users followed a similar trend, starting at 2.5K in late June, peaking at nearly 4K in mid-July, and settling at around 3K by the end of September.
Slice Masters: ASMR Game by HYPERHUG saw a modest performance. Downloads fluctuated, peaking at 1.2K in early July but dropping to a low of 337 in mid-September before rising to 966 by the end of the month. Revenue showed a decline, with notable zeros in August and early September but a recovery to $29 in the final week of September. Weekly active users consistently increased, starting at 2.9K in late June and reaching 4.7K by the end of September.
Fill The Fridge from Rollic Games had a dynamic quarter. Downloads peaked at 2K in late July and surged again to 2.4K by the end of September. Revenue was relatively stable, with a notable peak of $34 in late July. Weekly active users saw a high of 4.5K in late July and a dip to 2.1K in early September, ending the quarter at 2.7K.
Slime it: Slime Game Simulator by Hapy Games had minimal activity. Revenue peaked at $122 in early July. Weekly active users started at 45 in late June and dropped to 10 by early September.
Diamond Painting ASMR Coloring by CrazyLabs LTD showed fluctuating performance. Downloads were highest at 879 in late July but decreased to 156 by the end of September. Revenue was inconsistent, peaking at $20 in late July. Weekly active users rose from 615 in late June to a high of 1.7K in early August, ending the quarter at 442.
For more detailed insights and data, visit Sensor Tower.